- SAYO -

Kayami Osakki of Sayo has been the quintessential rising star in Second Life design this year. Those who had not discovered her work did so quickly when she was named Best New Creator by LTD Magazine after carefully considering a body of design over the past 12-months that was both inspired and fresh.

Of course, this also comes as no surprise given her training and the world she has grown up in as an artist. While professionally schooled as a graphic designer, Kayami cites her home in South Florida as a place that has truly shaped her vision. Blending the colorful and vibrant Latino and Caribbean styles she was raised with alongside the pared back minimalism of Asia that she so admires, her pieces are very much defined by this culturally rich crossroads. One can see the Setai, or Faena, in Miami Beach, two modern iconic centers of design in South Florida, as daily reminders of what is alive in her mind’s eye.

Encouraged into Second Life by a friend, Kayami came to explore the grid and was immediately struck by the potential and what is a perfect platform for the creative. Though originally she began designing fashion it was the lure of interiors that intrigued her sense of space and interaction. As Kayami says “I love living in busy places where there is a lot of noise and things moving constantly. It inspires me and makes me feel alive.”

Though she cites influences by two different schools of design in Second Life, the hyper-detailed work of those like Dust Bunny or Apple Fall and the clean visuals of Soy and BigBully, Sayo is still a brand that speaks within its own individual style. This is evident when considering Kayami’s favorite release, The Palisades Pool, which she is especially proud of in that she used no real life reference but rather designed it completely through her own experiences and memories. And, like for so many creators, it was the piece that offered the greatest personal challenge and became a favorite in that it extended out of sheer tenacity and frustration.

Kayami imagines her life as one of exploring with extended periods abroad to study deeper the styles of the places she incorporates in her work. One can only imagine what this will produce in time given the visual wonderland she has already brought to Second Life design and the journeys forthcoming.